![]() ![]() It's a huge upgrade compared to last year's game when sometimes the puck was glued on the opponent's stick, he would loose it only a split second before gaining it back like nothing happened and without loosing any speed, it was pretty frustating. The puck feels looser which is great and more importantly poke checks are way better, now the puck comes loose almost every time when it hits a stick. The gameplay is of course pretty similar to NHL 20, but there are a few interesting improvements here and there. Penalties | Cross Checking: 100 (from 80)ĪI | CPU Strategy Adjustment: 3/6 (from 2/6)ĪI | BAP Strategy Adjustment: 3/6 (from 2/6) Goalies | Goalie Save Reaction Time: 50 (from 55)Ĭhecking | Poke Checking Accuracy: 50 (from 75)Ĭhecking | Stick Lift Effectiveness: 80 (from 75) ![]() Puck Control | Spin Deke Impact: 60 (from 65) ![]() Puck Control | Deking Impact: 55 (from 60) Passing | Puck Speed Reception Effect: 65 (from 60) Passing | Pass Interceptions: 80 (from 75) Skating | Player Acceleration: 48 (from 50) Goalies | Goalie Screen Effect: 65 (from 60)Ĭhecking | Poke Checking Accuracy: 50 (from 55) Goalies | Goalie Cross Crease Reaction Time: 45 (from 50) Incidental Contact Puck Loss: Stick, Legs & Body You can play these sliders on 6 to 8 minutes periods, but I suggest you to play 8 minutes if you want to get more realistic stats.ĭon't be afraid to adjust things to your liking or needs, these sliders are only there as a base. That being said, you should start with it but if it becomes too easy, you may increase CPU Difficulty Adjustment by a few clicks or even try on Superstar difficulty, if necessary. I suggest to use All-Star difficulty with CPU Difficulty Adjustment at 0. I will be making tweaks while I continue playing and I will try to keep this post as updated as possible to reflect the changes I make. As always, I try to get a good mix of fun and realism, with a sloppy gameplay and a lot of loose pucks. Here are the sliders I use right now in NHL 21. ![]()
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