There are thousands possible words from various aspects, so experiment by typing very short what you are looking for. Keywords can be related to anything, allowing advanced filtration and specific results. Quotation marks can be used for whole phrase (example: "action rpg") or exact word (example: "4x"), and combined with exclusion if needed (example: -"action rpg"). Minus sign can be used for exclusion (example: -anime). * KEYWORDS - Defines maximum of five keywords separated by space. * TO YEAR - Defines the latest year of release represented by four digits. * FROM YEAR - Defines the oldest year of release represented by four digits. * ORDER - Defines how the generated list should be sorted. * THEMES - Defines the topic related to the game. * MECHANICS - Defines elements of gameplay. * GRAPHICS - Defines how gameplay is displayed. * SIGN - Defines if criteria should be included (+) or excluded (-). * COMBINED GENRE - Defines the second genre of the combination. * GENRE - Defines the main type of gameplay. * PLATFORM - Defines the whole family or a single model. Note that due to the fact that there are thousands of titles in the database, some small part of them may not contain some data and latest releases may not be included shortly after the premiere. Since this is a 元, it will end with a modified Heat Drive.Generates a list of all games that match the criteria settings. K' throws his sunglasses at his opponent, and if they hit, he launches into a vicious flurry of attacks. Shoryureppa-type move with a Tsuika Kougeki at the end. if delayed to max, it becomes unblockable. I am aware some people are not a fan of this move. His classic close-range flame projectile. Has overhead properties - for some reason. With every completed taunt animation, he gets one more stock of "Ignite." So, if you manage to pull off the move 3 or 4 times in a row, it will change the next 3 or 4 normals he does, meaning you can do whole combos while "ignited." I will probably have ti put a cap on this to prevent hugely damaging combos, probably 5 or 6. Also unlike Ryu's, these can be store dup. However, unlike karmic Shift, which effects only specials and supers, Ignite effects only normals, giving his next normal or command move fire FX, extra damage and more hitstun. Much like Ryu's "Karmic Shift," this move effects K's next attack. I'm basing my version on KOD's Ultimate K', since it's open source. Please let me know if you think I'm forgetting something vital, or if I'm including something that isn't necessary. What I have after this is a very tentative movelist. KoF characters have such varying movesets through the years, that I want to get everyone's thoughts on exactly what should or should not make it into this version of K'. He will not be adhering to just his KoF99 moves. The "King of Fighters '99" in the topic title just refers to the first game he appeared in. However, I think with a different palette, and some edits here and there by myself, he will look fine and no more out of place than the MVC characters or my original sprites.Ģ. Yes, I am using Dampir's sprite set, which I know a lot of folks don't like. First of all, let's get these two things out of the way:ġ. Okay, this one I will honestly need some opinions on.
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